

*Note: Just because the Encyclopedia is changed to say that something is vulnerable to something else, doesn’t mean it will be. *Note : A unit can only be vulnerable to three things, and good against three things. For example, if we wanted to change the Mon Calamari’s Encyclopedia weakness to include Star Destroyer, we would change it to: In order to change this, use the units name (the first line of a unit). Victory_Destroyer Acclamator_Assault_Ship Tartan_Patrol_Cruiser The encyclopedia is what shows up when you hover over an object, it shows what the object is weak against and strong against. Ok, first, I’ll show how to edit something’s encyclopedia data. Thus, whenever you edit size, you must make sure that you edit the size for both, otherwise, the object will change back to its normal size when it’s killed.* Or anything with death_clone attached to the end is the unit after it is destroyed/killed. That is the name of the unit, possibly one of the most important part of xml data, as it helps you recognize what you are doing. If so, that’s good, the data was extracted correctly. Open up Spaceunitscapital.xml, and the first thing you should see is: Ok, in this tutorial, we’ll be editing the Mon Calamari Cruiser. > Spaceunitssupers.xml = This is the Death Star. Nebulon B, Acclamator, Alliance Assault Frigates, etc… > Spaceunitsfrigates.xml = These are frigates. Tie-Fighters, Tie-Bombers, X-Wing, Y-wing, etc… > Spaceunitsfighters.xml = These are fighters.

Blockade Runners, Corellian Gunship, Tartan Patrol Cruiser, etc. > Spaceunitscorvettes.xml = These are corvettes and missile cruisers.

Mon Calamari Cruisers and Imperial Star Destroyers.

> Spaceunitscapital.xml = These are capital ships. Ship data will be found in the XML folder as this: But editing these files gets a little complicated, so here is a guide to editing the ship data. All you have to do is edit the XML files which are in the gamedata/data/xml folder. Okay, that’s it for the preparations, now for the real stuff.Īlright, modding is relatively simple in Empire at War. Once done, open up that folder (with all that data inside), and copy the XML folder (make sure you copy, just in case you make a mistake) into your gamedata/data folder. Extract them to your newly created folder, and wait for it to finish. Open your Empire at War data folder and open g with the extractor. Secondly, create a folder *anywhere* and title it “Empire at War extracted data,” or something to that effect. First of all, you need the Mod Extractor by Dante of Renevo.
